From Breath of Fire source material. Copyright Capcom
Humans: your classic, standard race. In this world they are
the most populous race, found everywhere but nearly always the minority in the
homelands of the various clans. Most humans have no qualms with the other races
and some have even been adopted by the clans that live and work with, but there
are a few human towns that hold old grudges from ancient war times. Religion
depends on where they grew up, many humans have turned to worshiping St. Eva,
though a few still worship the goddess Myria or Ladon the Dragon god, holding
to old traditions. Others have taken to worshiping the god of the clan that
they live or work with.
Human
|
--
|
Favored
Class:
any
|
Medium size
30’ Movement
1 extra feat at first level OR a heritage bonus
4 extra skill points at 1st level
1 extra skill point at each additional level
|
Due to
human’s adaptability a heritage bonus is available at character creation if
they opt to be from a certain region of the world (see world map).
Tunlan: +1
to bard caster level & +2 to preform checks
Windia: +2
on any knowledge checks (able to use untrained)
Gantz: +2 on
any craft checks
Highfort: +2
on climb & balance checks
the north
(frost shores): +2 on survival cold checks
Bleak: +2 on
bluff & sense motive checks
Tuntar/Tantar:
+2 on survival & tracking
Prima: +2 on
Swim/ hold breath checks
Arad (the
western dessert): +2 on survival heat checks
For DM's only: And of course Since dragons and shaman are integral to this universe the choosing of human race is actually the choice of one of those, I'd call it a 1 dragon to 3 shaman ratio, but really the point isn't to rain havoc upon the world with a party of dragons from the get go. and It gives a nice surprise part way through the campaign. Though I suppose that you could just choose a different time/space point than the one I set up and have at it. Dragon and Shaman details to come later.
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