Thursday, March 6, 2014

Races: Day 6

Image from Capcom

Dirt Eating Clan: Anthropomorphic Moles who built their world underground and live there quietly. They are known to be able to dig several hundred meters in a single day. Though small, they are deceptively powerful. They make their trade as miners or laborers in rocky environments. They also are known for their excellent teamwork building exercises. Their society is based around digging and mining rare gems found beneath the desert. Religion: they revere the Great Digger a legendary figure that founded their clan and taught them how to locate gems.

Dirt Eating Clan (kenku mm3 pg86)
-2 str
+2 dex
Favored
Class:
Rogue
Small size
30’ movement 10’ burrow
Low light vision
Monstrous Humanoid (mole)
>+4 racial bonus on hide and move silently
>Natural weapon – 1 claw (1d4)
>Great Ally – When on the giving or receiving side of an Aid Other check, receives +3 (vs. +2) & when attacking a foe that is Flanked by an ally, receives +4 (vs. +2)

Racial feat: Honed Claws: 
Prerequisites: Improved unarmed strike, Dirt Eating Clan

Benefits:  if you chose to use solely unarmed attacks, a Dirt eating clansman may hone his claws into deadly weapons. They use the unarmed damage progression as a monk would for medium size creatures (this replaces and does not stack with monk levels  or level affecting items such as the monk’s belt). As a monk they become unable to choose freely between dealing lethal and nonlethal damage with claws. Additionally they take an additional  -4 to attempting to covert lethal to nonlethal. Finally  you must make  a dexterity check (dc 15+1/2  level) to use hand held items as honed claws become nearly useless for anything but fighting and digging.

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