Monday, March 10, 2014

Races: Day 7

From Capcom

Shell clan: A race of large bipedal armadillos. Despite their intimidating stature, they are a humble and pacifistic people, as well as accomplished farmers. primarily a peaceful race, many live a quiet life as farmers though some choose to practice the martial arts as a means of improving their body and soul. It is also not uncommon to see clan members working in various other "fields" of physical labor. Members of the Shell Clan (as well as the local humans and other clans) worship the Earth God, Namanda. The Shell Clan make up the head of the farmer guilds in the plainlands and have worked to organize the roads to connect all the various farm communities and local monasteries.

Shell Clan (based on Goliath RS pg56)
+4 str
-2 dex
+2 con
Favored
Class:
Barbarian
Medium Size
30’ movement
Monstrous humanoid
+2 racial on Sense Motive checks
>Powerful Build– treated as one-size larger with regards to Bull Rush, Trip, Grapple, etc., and may use weapons designed for creatures one size larger without penalty
>Rolling ability:
>Level adjustment +1


Rolling ability: the shell clan can curl into a ball and roll around with surprising swiftness. Curling and uncurling are move actions. While curled, +10 bonus to base land speed over mostly level terrain, a +30 bonus to base land speed when moving mostly downhill, and a -10 penalty to base land speed when moving mostly uphill. In addition, when curled +4 bonus to Tumble checks and can use the Tumble skill untrained, but cannot attack w/ weapons or cast spells, and will count as flat-footed if attacked. with 10 or more ranks in Tumble curl and uncurl are swift actions. with 20 or more ranks in Tumble curl and uncurl are free actions. The roll can be used as an attack (tumble vs ac as overrun maneuver) dealing 1d4 + strength modifier to an enemy in the path. When rolling must move full movement in a straight line unless stopped by wall/enemy

Shell Clan
Hp: 1d8 +con
BAB: +0
Skill points: (2+int) x4       
Race Skills: climb jump tumble and spot
Saves: fort+2, reflex+0, will+0
Proficient in all simple weapons and light armor

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