Monday, February 24, 2014

Races: Day 2


Image copyright Capcom

The Wing Clan:  Or Windians as they are sometimes referred to. Their homeland is the oldest city to have remained continuously inhabited over the millennia.  They look like human except for the wings that protrude from their backs. Wing color ranges from pure white to molted brown like a hawk.  Their history is also one of the most turbulent of any of the clans filled with alternating prosperity and harsh depressions of population and abilities. Before the latest earth shattering war windians had nearly completely lost their wings and ability to fly, but due to some clever insights and restrictions enforced by the surviving monarchy the clan’s wings have been restored.  Their society has become one of historians and intellectuals in the years since the faerie’s gift. Still ruled by a monarchy and with a small skilled standing army they are not an aggressive people, but they have been reclusive since the war, and even more so in recent years as the sea of trees has spread and surrounded their mountain city.  Trade and travel are still common though the range of windian merchants is rather small, only extending far enough south into the plainlands to trade with the closest farming villages and east to Gantz to trade for precious metals.  Religion: windians worship the Great Bird, a large wind spirit that they believe is the founder of their clan and the source of their powers.

Wing Clan (raptoran RW pg65)
--
Favored
Class:
Cleric
Medium size
Humanoid (bird)
Lowlight vision
30’ movement
>Gliding
>Flight
>+10 racial bonus on jump checks
>Cast air spells at +1 caster level
>Always know which way is north


















Gliding– may move forward 20’ for each 5’ he/she descends. Effective “flying” speed is 40 with Average maneuverability. Also, falling damage is negated by gliding unless hampered by a tight space. May not be carrying more than a Light load.

Flight– at 5th level, the wing clan can Fly 40’ with Average maneuverability for (Constitution modifier) consecutive rounds without becoming Fatigued. Most combine flying and gliding to stay airborne without becoming Fatigued (though this still occurs after 10 minutes per day of Flight). At 10th level, the Raptoran does not become Fatigued.  May charge and ‘run’ while flying.

Raptoran and abilities copyright Wizards of the Coast, used under OGL and such. 
Windians Copyright Capcom.

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