Friday, April 1, 2022

Image dump for rom hack box arts

Breath of Fire 2 Re translation
Breath of Fire War of the Goddess (re translation)
Pokemon Inverse Emerald

Pokemon 97 Gold Reforged
Pokemon 97 Silver Reforged

Pokemon Super Gold 97

 Image dump for rom hack box arts


Tuesday, November 17, 2020

Gold Fly Pudding Recipe

 

Gold Fly Pudding Recipe

While the Japanese text suggests that the Gold Fly and its counterpart the Blue bottle fly could be a reference to the family Calliphoridae making the Gold/Green-Bottle Fly Lucilia sericata a kind of blow fly found throughout the western hemisphere with its cousin Silver/blue-bottle fly It seems more prudent to use a fly that is actually gold to begin with and I might suggest using the Golden-backed Snipe Fly "Chrysoplius thoracicus", or the Sunflower Maggot Fly "Strauzia longipennis" instead.

This is a multi-layer baked pudding version of the classic Shoo Fly Pie

Fly Prep:

1 cup Gold Flies

Cornmeal

1 cup Amaretto


Prepare flies by Feeding them on moist cornmeal for up to 3 days, then drown flies in amaretto until ready.

Dry layer:

½ cup flour

½ cup sugar

¼ teaspoon baking soda

¼ cup butter

Wet layer:

½ cup molasses

½ cup hot water

¼ teaspoon baking soda

 

Preheat oven to 375 *F, and butter a 9 inch (both round and square would work).

For the dry layers: Mix flour, sugar, and baking soda. Cut in butter until a crumb forms. Then add half a cup of drained gold flies.

For the wet layers: Mix molasses, hot water, baking soda, and remaining flies (lightly drained).

Prepare by layering the two mixes evenly. Start with adding 1/3 of the wet layer mix to the bottom of the pan, then 1/3 of the dry mix, and repeat alternating wet and dry until done. Bake 40 minutes, then cool before serving.                        -JMWelker

Wednesday, November 4, 2020

Dizzy Deer Soup Stock Recipe

  • 1/2 pound of white mushrooms sliced
  • 1 Deer antler
  • 1/2 pound of venison shank
  • 1 large yellow onion quartered
  • 2 potatoes quartered
  • 1 Tart Green Apple cored and quartered
  • 1 Ginseng root
  • 1/2 teaspoon pepper
  • 1/2 teaspoon cloves
  • Salt to taste

Prepare all ingredients and add to large pot. Cover with water. Bring to a boil for 10 min. Reduce to a simmer, and simmer for 2-3 hours. Strain out solids, and allow stock to cool. Use for making soups, or cooking rice, etc. *Note, solids except for deer antler and bones from the venison shanks can be eaten or discarded as preferred.

-JMWelker 2020


 

Tuesday, November 3, 2020

Breath of Fire 'Wind Loaf' Recipe

 

Looking at the ingredients in #breathoffire III I concocted a 'Wind Loaf' recipe to emulate the Bread item. As Wyndia clearly trades in grains, and forest products a honey-wheat bread with seeds made the most sense to me.


Tuesday, October 23, 2018

D&D 3.5 Rules for a Breath of Fire 2-like Shaman System


For the Shaman system, I ended up trying to balance it across, all 11 races, where anyone could fuse for a +2 in a corresponding stat (+1 to their modifier), and then each race had a transformation pair that gave a new special ability. The shamans where scattered across my setting to thematically appropriate places with the side quest to find them initiated by finding granny, and they followed a couple of rules:

1) Any Fusion will end when the character loses > 90% of max HP unless will save = dc 10 + char level. Upon failing or if a player drops below 0 HP the fused shaman returns to granny’s location.

2) Any Player may fuse with no more than 2 shaman at a time.

3) Dragon Clan cannot Fuse

Also I tried to make Karn’s fusions work with everything but didn’t end up needing to use them. Basically anyone of Karn’s bloodline could fuse with another character (PC or NPC/hireling) to get HP = 150% of greater contributing HP pool. Stat modifiers between the two characters would be averaged. They would have access to all skills, special abilities, and feats. And they would use the better land speed of the fused characters. Imagery would be left up to the DM’s discretion.

Sana (Fire) gave +2 to atk, Seso (Water) +2 int, Spoo (Wind) +2 dex, Solo (Earth) +2 Con, Seny (Holy) +2 wis, Shin (Dark) +2 cha.

Grassrunners: (Sana) +4 atk. Transformation (Seny + Shin) Gain a robotic shape, ability Spray (ex) 1/level/day, the Grassrunner may make a single Ranged force attack against all targets in cone originating from the user, Damage = Grassrunner’s main weapon damage, Range increment = 30Ft unless the grassrunner’s main weapon is ranged then use the longer range.

Shell Clan:  Transformation (Seny + Solo) take an armadillo’s form, +20 tumble, AC +3, small size (additional +1 to AC).

Woren: Transformation (Shin), or (Shin +Sana), or (Shin + Seso) take the form of a black haired/furred warrior, ability Keep (ex) focus for one round, next attack is an automatic critical hit.

Windian: (Spoo) gain a green hue, +4 dex and if the Windian is a spell user +1 spell slot for each level known. (Spoo + Sana) or (Spoo + Seso), gain a red hue and shaman bonus is +4 instead of +2. Transformation (Spoo + Seny) take the form a great angel, ability Banish (su) 1/level/day Turn all enemies as is using turn undead.

Highlander: (Sana + Seny), gain a golden hue, and shaman bonus is +4. Transformation (Sana + Seso) Take the form of a fiery Djinn, ability Sway: 1/level/day make the DM reroll the enemies in a random encounter on the encounter table. (Possibly used against bosses with a 50% (or more) failure chance)

Creeping Clan: (Solo) gain a toad like appearance and shaman bonus is +4, Transformation (Solo + Seso) Gain the ability to turn into a giant frog (su) at will (I don’t have stats for this, I’d recommend leveling up an appropriate monster/ or using its stat block). Transformation (Seny + Seso) or (Seny + Spoo) take the form of a regal knight, ability Chop (ex): 1/level/day if the chop attack hits an enemy, they must make Fort save vs DC 10 + 1/2 your HD + your Strength modifier or die (unless the enemy is immune to critical hits, for bosses it was a 3x critical)

Grassman: Transform (Seny + Seso) or (Seny + Spoo) take the form of a mushroom person, ability Spore (ex) 1/level/day gain the ability to cast sleep or deep slumber according to your level. Transformation (Sana + Shin) take the form of a Trent +4 to all stats. Transformation (Solo + Seny) take the form of a bulb, ability Bud (ex): declare you are making a bud attack, make a single attack against one target, if successful the next attack against the same target gets +2 to the attack roll and causes double damage.

Manillo: (Seso) gain a bluish hue and shaman bonus is +4, Transformation (Seso + Spoo) gain the ability to transform at will into a giant whale (su).

Iron Ogre: (Sana) gain a redish hue, shaman bonus is +4. Transformation (Shin + Sana) take the form of a giant Iron Ogre, +1 size category, and gain the feat Break: The DC for your attempts at breaking objects is decreased by your character level.

Dirt Eating Clan: (Solo) shaman bonus +4. Transformation (Solo + Seny) gain the form of a Badger, ability Trap (ex) 1/level/day while burrowing under a target, you can entrap the target under the earth. Reflex DC = attack roll.

Bonus: At one point I had a player playing a lizard folk (race as is from the monster manual), and added shaman stuff for them: Lizard Folk: (Spoo) gain rudimentary feathers, shaman bonus +4. Transformation (Spoo + Solo) gain the form of a Tyrannosaurus, use T-rex stat block with HP capped to the player’s number of HD.

Tuesday, October 16, 2018

D&D 3.5 Rules for Dragon Transformation


Rules for Dragon Transformation adapted from the Wild Shape Supernatural ability. For Breath of Fire game comparisons, in practice this plays like a cross between how the transformations work in BoFI and BoFIV

Dragon Wild Shape (Su)
-Dragon Clans men gain the ability to turn herself into a Small or Medium dragon and back again once per day. You gain all the extraordinary and supernatural abilities of the dragon whose form you take, but not any spell-like abilities or spellcasting powers. Changing form (to dragon or back) is a standard action and doesn’t provoke an attack of opportunity. HP in dragon form is capped at the same amount of hit die that the player currently has. Each dragon form has its own HP pool, each of which is not refreshed until a full night’s rest.

-The options for dragon form are affected by alignment. i.e. Good dragon clan cannot change into evil dragons.

-Any gear worn or carried by the clansman melds into the new form and becomes nonfunctional. When the clansman reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the clansman’s feet.
A dragon clansman loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)

-A dragon clansman can use this ability additional times per day at the 2nd, 4th, 6th, and 10th levels after gaining this ability as well as another time at 18th character level.  In addition, she gains the ability to take the shape of a Large dragon at 5th level after gaining this ability, a Tiny dragon 7 levels after, and a Huge dragon at 15th character level.

-The new form’s Hit Dice can’t exceed the character’s level.

-10 levels after gaining this ability, a dragon clansman becomes unrestricted to dragons matching his alignment.

Wednesday, April 22, 2015

Gold Fly Boudin


4 cups fresh Gold Fly
2 ½ teaspoons Salt
1 ½ cups Steel-cut Rolled Oats
1 ¾ cups Crisco or Vegetable Shortening
¼ cup Unsalted Butter
1 large Sweet Onion diced
1 cup Whole Milk
4 Egg Whites beaten
1 teaspoon ground Allspice
½ teaspoon ground Cloves
1 tablespoon Raw Sugar

Preheat the oven to 325°F.
Line 2 9x5 loaf pans with parchment paper and grease.
Puree flies in ½ cup milk with 1 tsp salt.
Sweat onions in the butter with the spices and sugar.
Cook oats in boiling water reduced to a simmer for about 5 min until tender, then strain.
Fold the oats into the Crisco.
Mix remaining milk, egg, salt, and prepared onions with the fly puree.
Combine with oatmeal mixture, mix well, and add equal amounts to each pan.
Cover pans with foil and bake for 1 hour.
Loaves should be firm.
Cool completely
Serve as ½ inch slices either cold or pan seared with a garnish of mint.

While the Japanese text suggests that the Gold Fly and its counterpart the Blue bottle fly could be a reference to the family Calliphoridae making the Gold/Green-Bottle Fly Lucilia sericata a kind of blow fly found throughout the western hemisphere with its cousin Silver/blue-bottle fly It seems more prudent to use a fly that is actually gold to begin with and I might suggest using the Golden-backed Snipe Fly "Chrysoplius thoracicus", or the Sunflower Maggot Fly "Strauzia longipennis" instead.

Results may vary.


Copyright 2015 Jordan Welker